dame2010 10 Posted October 8, 2013 Hi can some one please help me with my addon . I have made a addon which works fine until the sounds meant to play ,it says the sound cant be found. Ive put it in a description ext in side my addon with the sound also.can some one post me a working one if they can or send me to a page with a working one .If I put the description in my mission folder it works fine,it plays the sound Any way this is what I have class CfgSounds { sounds[] = {"gate_close","ping","sg_flash","sg_thrue2","sg_voda","sg_chevronlock",sgc_alarm}; class gate_close { name = "gate_close"; sound[] = {"\sound\gate_close.ogg", db+1, 1}; titles[] = {}; }; class ping { name = "ping"; sound[] = {"\sound\ping.ogg", db+1, 1}; titles[] = {}; }; class sg_flash { name = "sg_flash"; sound[] = {"\sound\sg_flash.ogg", db+1, 1}; titles[] = {}; }; class sg_thrue2 { name = "sg_thrue2"; sound[] = {"\sound\sg_thrue2.ogg", db+1, 1}; titles[] = {}; }; class sg_chevronlock { name = "sg_chevronlock"; sound[] = {"\sound\sg_chevronlock.ogg", db+1, 1}; titles[] = {}; }; class sg_voda { name = "sg_voda"; sound[] = {"\sound\sg_voda.ogg", db+1, 1}; titles[] = {}; }; class sgc_alarm { name = "sgc_alarm"; // Name for mission editor sound[] = {\sound\sgc_alarm.ogg, db + 1, 1.0}; titles[] = {}; }; }; Share this post Link to post Share on other sites
MadM0nkey 1 Posted October 8, 2013 (edited) make sure you drop down a functions module and name it BIS_fnc also add a preload manager module name your player: tester test each sound in your editor by placing down a trigger switch near your player when you load into preview. in the trigger switch On Act empty field put: tester say "gate_close"; you should hear it unless your sound files are screwed up in some way. are you sure your path to the file is correct? "\sound\gate_close.ogg" and not-> "\sounds\gate_close.ogg" <edit> K never mind what I wrote above, I see your problem in the code you do not need all the "quotes in the class CfgSounds part of the syntax at the top. (don't change below that) class CfgSounds { sounds[] = {[color=#ff0000]"[/color]gate_close[color=#ff0000]"[/color],[color=#ff0000]"[/color]ping[color=#ff0000]"[/color],[color=#ff0000]"[/color]sg_flash[color=#ff0000]"[/color],[color=#ff0000]"[/color]sg_thrue2[color=#ff0000]"[/color],[color=#ff0000]"[/color]sg_voda[color=#ff0000]"[/color],[color=#ff0000]"[/color]sg_chevronlock[color=#ff0000]"[/color],sgc_alarm}; it should look like this class CfgSounds { sounds[] = {gate_close, ping, sg_flash, sg_thrue2, sg_voda, sg_chevronlock, sgc_alarm}; Edited October 8, 2013 by MadM0nkey should work now Share this post Link to post Share on other sites
dame2010 10 Posted October 8, 2013 awsome. thank you for your help madM0nkey. will try that when i finish work. Share this post Link to post Share on other sites
dame2010 10 Posted October 9, 2013 I still can't get it to work .It still comes up with Sound sgc_alarm not found. I must have stuffed the sound path up some how. my addon name is self_destract and the sgc_alarm sound is in a folder called sounds in the addon . all I have in my addon is the self destract scripts ,sounds folder and description.ext with this class CfgSounds { sounds[] = {sgc_alarm}; class sg_alarm { name = "sg_alarm"; sound = {"\self_destract\sounds\sgc_alarm.ogg", db+1, 1}; titles = {}; }; }; I can not for the life of me see where I have gone wrong.any help would be great Share this post Link to post Share on other sites