Patriot123 1 Posted October 6, 2013 In Arma 2 I use script: On server: _unitname = "sometext"; _time = time; _class = "Skoda"; _position = [1000,1000,0]; _dir = 100; _newvehobj = _class createVehicle _position; _newvehobj setpos _position; _newvehobj setdir _dir; _newvehobj setVehicleInit format['this setVehicleVarName "vcl_%1_%2"; vcl_%1_%2 = this; this lock true;',_unitname, _time]; processInitCommands; clearVehicleInit _newvehobj; On client: player groupchat["%1",cursortarget]; // Cursor target on created vehicle... Result: "vcl_sometext_123" Good. But in Arma 3 SetVehicleInit is disabled. I try create in Arma 3: Server: _unitname = "sometext"; _time = time; _class = "C_Hatchback_01_F"; _position = [1000,1000,0]; _dir = 100; _newvehobj = _class createVehicle _position; _newvehobj setpos _position; _newvehobj setdir _dir; _vclname = format["vcl_%1_%2",_unitname, _time]; _newvehobj setVehicleVarName _vclname ; _newvehobj call compile format["%1 = _this;",_vclname]; publicvariable _vclname ; missionNamespace setVariable [_vclname ,_newvehobj,true]; Client result: "61ac6040# 1769919: hatchback_01_f.p3d REMOTE" How to make Arma 3 to be the same as in Arma 2?? BIS_fnc_MP work only for current player... Please, help me! Share this post Link to post Share on other sites