Kommiekat 12 Posted October 6, 2013 I want this image, on the side of an assault boat: I was able to do it in Arma 2 with hookie's mod of ships and mines, using this code: this setObjectTexture [1,"Images\chinastar.jpg"]; This seems to be no longer working. BIS WIKI has this code: _objectname setObjectTexture [1,"\pboname\texture2.paa"] First of all, I'm using jpg Secondly, I have no idea what this "pboname" is all about. I'm I going to be at a loss on this? This Patrol boat has to be Chinese and is the main Star of my mission. Any ideas to help a kommie out? Share this post Link to post Share on other sites
Kommiekat 12 Posted October 7, 2013 So I guess I'm out of luck? Any body have a thread or link to hook me up with? Cheers Share this post Link to post Share on other sites
kylania 568 Posted October 7, 2013 (edited) Here are the available hidden selections for the ArmA3 minigun boat: You could copy one of these files, add your Star to it and include it with the mission: "\A3\boat_f\Boat_Armed_01\data\Boat_Armed_01_ext_co.paa","\A3\boat_f\Boat_Armed_01\data\Boat_Armed_01_int_co.paa","\A3\boat_f\Boat_Armed_01\data\Boat_Armed_01_crows_blufor_co.paa" Edited October 7, 2013 by kylania Share this post Link to post Share on other sites
Kommiekat 12 Posted October 7, 2013 (edited) I really appreciate you taking the time to reply and with that pic as well! BTW, this is Opfor boat. Pic Dimentions: 64 X 64 Object name: v1 So, in unit (ship) init box: v1 setObjectTexture [1,"\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; or v1 setObjectTexture [2, "\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; or v1 setObjectTexture [0, "\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; Correct? ---------- Post added at 06:50 PM ---------- Previous post was at 06:34 PM ---------- OK, Pic at 64 X 64 v1 setObjectTexture [1,"\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; v1 setObjectTexture [2, "\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; v1 setObjectTexture [0, "\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; http://i10.photobucket.com/albums/a126/buddhaboyjp/CIA_SAD/arma32013-10-0716-52-05-40_zps511ed742.png (384 kB) Perhaps the pic is too big? I'll try one size smaller......but that's getting real small............... ---------- Post added at 07:08 PM ---------- Previous post was at 06:50 PM ---------- Brought pic down to: 32 X 32 No luck 16 X 16 No luck 256 X 256 No luck I'll try something else.... Edited October 7, 2013 by Kommiekat Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted October 7, 2013 More referrences added: Boat_Armed_01\Data\boat_armed_01_crows_indp_co.paa Boat_Armed_01\Data\boat_armed_01_ext_indp_co.paa Boat_Armed_01\Data\boat_armed_01_int_indp_co.paa Boat_Armed_01\Data\boat_armed_01_body_co.paa:Wed Jun 12 00:08:44 2013: size 1323303 Boat_Armed_01\Data\boat_armed_01_crows_blufor_co.paa:Wed Jun 12 00:08:09 2013: size 415648 Boat_Armed_01\Data\boat_armed_01_crows_opfor_co.paa:Wed Jun 12 00:07:45 2013: size 437485 Boat_Armed_01\Data\boat_armed_01_ctrls.rvmat:Wed Jun 12 00:09:32 2013: size 1478 Boat_Armed_01\Data\boat_armed_01_ctrls_as.paa:Wed Jun 12 00:06:00 2013: size 1242864 Boat_Armed_01\Data\boat_armed_01_ctrls_co.paa:Wed Jun 12 00:05:55 2013: size 1604201 Boat_Armed_01\Data\boat_armed_01_ctrls_damage.rvmat:Wed Jun 12 00:09:34 2013: size 1481 Boat_Armed_01\Data\boat_armed_01_ctrls_destruct.rvmat:Wed Jun 12 00:09:34 2013: size 1429 Boat_Armed_01\Data\boat_armed_01_ctrls_nohq.paa:Wed Jun 12 00:05:57 2013: size 132674 Boat_Armed_01\Data\boat_armed_01_ctrls_smdi.paa:Wed Jun 12 00:06:04 2013: size 1399207 Boat_Armed_01\Data\boat_armed_01_ctrls_ti_ca.paa:Wed Jun 12 00:06:04 2013: size 121110 Boat_Armed_01\Data\boat_armed_01_ext.rvmat:Wed Jun 12 00:09:32 2013: size 1470 Boat_Armed_01\Data\boat_armed_01_ext_as.paa:Wed Jun 12 00:06:20 2013: size 1047305 Boat_Armed_01\Data\boat_armed_01_ext_co.paa:Wed Jun 12 00:06:13 2013: size 1806094 Boat_Armed_01\Data\boat_armed_01_ext_damage.rvmat:Wed Jun 12 00:09:34 2013: size 1475 Boat_Armed_01\Data\boat_armed_01_ext_destruct.rvmat:Wed Jun 12 00:09:34 2013: size 1427 Boat_Armed_01\Data\boat_armed_01_ext_nohq.paa:Wed Jun 12 00:06:17 2013: size 1026793 Boat_Armed_01\Data\boat_armed_01_ext_opfor_co.paa:Wed Jun 12 00:06:54 2013: size 1864257 Boat_Armed_01\Data\boat_armed_01_ext_smdi.paa:Wed Jun 12 00:06:25 2013: size 1437611 Boat_Armed_01\Data\boat_armed_01_ext_ti_ca.paa:Wed Jun 12 00:06:26 2013: size 445186 Boat_Armed_01\Data\boat_armed_01_int.rvmat:Wed Jun 12 00:09:32 2013: size 1470 Boat_Armed_01\Data\boat_armed_01_int_as.paa:Wed Jun 12 00:06:39 2013: size 1569712 Boat_Armed_01\Data\boat_armed_01_int_co.paa:Wed Jun 12 00:06:33 2013: size 1815187 Boat_Armed_01\Data\boat_armed_01_int_damage.rvmat:Wed Jun 12 00:09:34 2013: size 1475 Boat_Armed_01\Data\boat_armed_01_int_destruct.rvmat:Wed Jun 12 00:09:34 2013: size 1427 Boat_Armed_01\Data\boat_armed_01_int_nohq.paa:Wed Jun 12 00:06:37 2013: size 937275 Boat_Armed_01\Data\boat_armed_01_int_opfor_co.paa:Wed Jun 12 00:07:01 2013: size 1834632 Boat_Armed_01\Data\boat_armed_01_int_smdi.paa:Wed Jun 12 00:06:45 2013: size 1137531 Boat_Armed_01\Data\boat_armed_01_int_ti_ca.paa:Wed Jun 12 00:06:46 2013: size 422395 Boat_Armed_01\Data\Boat_Armed_01_minigun_cargo_proxy.p3d:Mon Sep 16 23:19:47 2013: size 488802 Boat_Armed_01\Data\Boat_Armed_01_minigun_proxy.p3d:Mon Sep 16 23:19:47 2013: size 196421 Boat_Armed_01\Data\boat_armed_01_wire.rvmat:Wed Jun 12 00:09:33 2013: size 1420 Boat_Armed_01\Data\boat_armed_01_wire_co.paa:Wed Jun 12 00:07:02 2013: size 67857 Boat_Armed_01\Data\boat_armed_01_wire_nohq.paa:Wed Jun 12 00:07:03 2013: size 174612 Boat_Armed_01\Data\boat_armed_01_wire_smdi.paa:Wed Jun 12 00:07:03 2013: size 80371 Boat_Armed_01\Data\minigun.rvmat:Wed Jun 12 00:09:33 2013: size 1545 Boat_Armed_01\Data\minigun_boat_armed_01_add.rvmat:Wed Jun 12 02:27:05 2013: size 1599 Boat_Armed_01\Data\minigun_boat_armed_01_add_co.paa:Wed Jun 12 00:08:26 2013: size 315027 Boat_Armed_01\Data\minigun_boat_armed_01_add_nohq.paa:Wed Jun 12 02:26:47 2013: size 632335 Boat_Armed_01\Data\minigun_boat_armed_01_add_smdi.paa:Wed Jun 12 02:26:48 2013: size 358387 Boat_Armed_01\Data\minigun_boat_armed_01_add_ti_ca.paa:Wed Jun 12 02:26:49 2013: size 29474 Boat_Armed_01\Data\minigun_co.paa:Wed Jun 12 00:08:15 2013: size 1244557 Boat_Armed_01\Data\minigun_nohq.paa:Wed Jun 12 00:08:19 2013: size 1394205 Boat_Armed_01\Data\minigun_smdi.paa:Wed Jun 12 00:08:23 2013: size 1380773 Boat_Armed_01\Data\minigun_ti_ca.paa:Wed Jun 12 00:08:24 2013: size 536095 Boat_Armed_01\Data\staticturret_01.rvmat:Wed Jun 12 00:09:33 2013: size 1450 Boat_Armed_01\Data\staticturret_01_co.paa:Wed Jun 12 00:07:11 2013: size 2114174 Boat_Armed_01\Data\staticturret_01_damage.rvmat:Wed Jun 12 00:09:34 2013: size 1452 Boat_Armed_01\Data\staticturret_01_nohq.paa:Wed Jun 12 00:07:15 2013: size 3632782 Boat_Armed_01\Data\staticturret_01_smdi.paa:Wed Jun 12 00:07:21 2013: size 2129393 Boat_Armed_01\Data\staticturret_01_ti_ca.paa:Wed Jun 12 00:07:23 2013: size 586230 Boat_Armed_01\Data\staticturret_02.rvmat:Wed Jun 12 00:09:33 2013: size 1450 Boat_Armed_01\Data\staticturret_02_co.paa:Wed Jun 12 00:07:31 2013: size 2161849 Boat_Armed_01\Data\staticturret_02_nohq.paa:Wed Jun 12 00:07:36 2013: size 2507203 Boat_Armed_01\Data\staticturret_02_smdi.paa:Wed Jun 12 00:07:42 2013: size 1683352 Boat_Armed_01\Data\staticturret_02_ti_ca.paa:Wed Jun 12 00:07:43 2013: size 452247 Boat_Armed_01\Data\UI\boat_armed_01_base.paa:Wed Jun 12 00:08:39 2013: size 11081 Boat_Armed_01\Data\UI\boat_armed_01_minigun.paa:Wed Jun 12 01:10:23 2013: size 11081 Boat_Armed_01\Data\UI\map_boat_armed_01.paa:Wed Jun 12 00:08:39 2013: size 45036 Boat_Armed_01\Data\UI\map_boat_armed_01_minigun.paa:Wed Jun 12 00:08:39 2013: size 44787 Maybe you have to retexture the module as making an addon if setObjectTexture doesn't support smaller parts I guess. 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Tajin 349 Posted October 7, 2013 You could also spawn a helper-object like "UserTexture1m_F", paint your star on it and attach that to the boat. That might not be as beautiful as using a properly modified skin but it is easier to do and uses less filesize. Share this post Link to post Share on other sites
Kommiekat 12 Posted October 7, 2013 You could also spawn a helper-object like "UserTexture1m_F", paint your star on it and attach that to the boat. That might not be as beautiful as using a properly modified skin but it is easier to do and uses less filesize. Could you kindly give me a bit more info on how to code that in the unit? v1 setObjectTexture [0, "\A3\boat_f\UserTexture1m_F\data\chinesestar.jpg"]; ?? Share this post Link to post Share on other sites
CJoke 11 Posted October 7, 2013 when you say 64x64, I assume there is only the cstar in your bitmap and no camo texture background? setObjectTexture don't add textures to the vehicle, setObjectTexture change the whole texture. you need a 1024x1024 or 2048x2048 camo-texture and a paintprogramm to make a vehicletextures with flagsigns or other stickers. Share this post Link to post Share on other sites
Kommiekat 12 Posted October 7, 2013 when you say 64x64, I assume there is only the cstar in your bitmap and no camo texture background?setObjectTexture don't add textures to the vehicle, setObjectTexture change the whole texture. you need a 1024x1024 or 2048x2048 camo-texture and a paintprogramm to make a vehicletextures with flagsigns or other stickers. Thanks for that. Seems a bit of a big project for me to do at this time. Hopefully majoris who got PLA mod going or the guys from China with PLA_VME will do something about that. cheers Share this post Link to post Share on other sites
Tajin 349 Posted October 7, 2013 Was thinking about something like this: (you'll have to adjust the coordinates and orientation) tex = "UserTexture1m_F" createVehicle position boat; tex setObjectTexture [0, "\A3\boat_f\Boat_Armed_01\data\chinesestar.jpg"]; tex attachTo [boat,[1,0,0]]; tex setVectorDirAndUp [[1,0,0],[0,0,0]]; Share this post Link to post Share on other sites