thetrooper 10 Posted October 3, 2013 Does anyone know if there are non-steerable parachutes in Arma3 (for para)? I did find a script for 'B_Parachute_02_F', it actually works however the soldiers aren't visible until on the ground probably because it's not meant for infantry. Any other way of doing it? This is the script below. Put in innit field of the unit and set to InCargo. chute = "B_Parachute_02_F" createVehicle [0,0,0]; chute setPos [getPos this select 0, getPos this select 1, 75]; this moveIndriver chute; Share this post Link to post Share on other sites
mantls 2 Posted October 3, 2013 Try this, para_init.sqf has to run on every client! para_init.sqf if (!isDedicated) then { waitUntil {!isNull player}; player addeventhandler ["Respawn", { player addaction [("<t color=""#ED2744"">") + ("Paradrop") + "</t>", "Paradrop.sqf", "", 1, false, true,"", "((vehicle player) iskindof ""Air"") && (((position player) select 2) > 20) && (player != driver (vehicle player))"]; }]; player addaction [("<t color=""#ED2744"">") + ("Paradrop") + "</t>", "Paradrop.sqf", "", 1, false, true,"", "((vehicle player) iskindof ""Air"") && (((position player) select 2) > 20) && (player != driver (vehicle player))"]; }; Paradrop.sqf _unit = _this select 0; if (local _unit) then { _veh = vehicle _unit; _unit allowdamage false; moveOut _unit; sleep 0.75; _chute = createVehicle ["NonSteerable_Parachute_F", (getPos _unit), [], 0, "NONE"]; _chute allowdamage false; _chute setPos (getPos _unit); _unit setCaptive true; _unit moveInDriver _chute; _unit allowDamage true; _chute allowdamage true; waitUntil {((getPosATL _unit select 2) < 2)}; sleep 2; if ((vehicle _unit) == _chute) then { moveOut _unit; sleep 0.5; deleteVehicle _chute; }; _unit setCaptive false; if(!isMultiplayer) then { hint "SetCaptive off!"; }; }; kind of old and not pretty, but it does the Job... Share this post Link to post Share on other sites