Castile 10 Posted October 2, 2013 So I am reading the tutorial on how to create a dedicated server. I am at the point where it tells me to go to Users folder and edit the Arma3.cfg and the username.arma3profile. I have two, one for my username, and one for system. Which one do I use? What is the difference? Share this post Link to post Share on other sites
SavageCDN 231 Posted October 7, 2013 When starting the server, use the -name = nameofserver parameter and it will create a new folder under Users. Edit the new config files it creates... that way you know for sure which set is the right one :p Share this post Link to post Share on other sites
CARRICK_IRISH 39 Posted October 14, 2013 Hey folks, cause i cannot create a new topic this one fits for me :) i have a question about the config file thing. I altered all possible profile files on my arma 3 server and disabled crosshair and death massages on all difficulties. but there are still crosshair and death massages and they won't go away. is there any hidden trick i am missing? :D best regards, ian Edit: my config file /*Example ArmA2Profile configuration file by [KH]Jman, 1st July 2009. http://www.kellys-heroes.eu */ class Difficulties { class Recruit { class Flags { Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=0; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=0; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables super AI, hear and see more and increased tactics. This is for both friendly and enemy sides. DeathMessages=0; // Displays death messages i.e. playerA kill playerB NetStats=1; // Displays score board VonID=1; // Displays VON player name in window }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.20; precisionEnemy=0.20; }; class Regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.35; precisionEnemy=0.35; }; class Veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=1; }; skillFriendly=0.74999999; skillEnemy=0.74999999; precisionFriendly=0.75; precisionEnemy=0.75; }; class Expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=0.94999999; skillEnemy=0.94999999; precisionFriendly=0.95; precisionEnemy=0.95; }; }; // Sets the server default view distance. // Render distance is 3/4 of view distance - for 2000 metres, objects will be render up to 1500 metres // This maybe overidden by the mission viewDistance=2000; // Sets the server default terrain quality. Very High:10, Low:50 // This maybe overidden by the mission terrainGrid=25; // EOF Share this post Link to post Share on other sites
SavageCDN 231 Posted October 15, 2013 I see under Regular you still have 3rdPersonView = 1 - are you sure you're not starting the server on "Regular" mode instead of veteran? Even better change the Regular settings to match Veteran exactly. ** Note that when you are in-game and reset the mission or server using the admin command #missions - it will default to Regular difficulty you will need to select Veteran before starting the mission ** Share this post Link to post Share on other sites
CARRICK_IRISH 39 Posted October 16, 2013 I see under Regular you still have 3rdPersonView = 1 - are you sure you're not starting the server on "Regular" mode instead of veteran?Even better change the Regular settings to match Veteran exactly. ** Note that when you are in-game and reset the mission or server using the admin command #missions - it will default to Regular difficulty you will need to select Veteran before starting the mission ** Hey Savage, thank you for your answer and help. We are playing in elite mode and I got it to work this night. The hoster of our dedicated server misspelled the classnames in the default profile. The elite difficulty is not called expert or elite. it is calles mercenary. thank you anyway :) ian Share this post Link to post Share on other sites
SavageCDN 231 Posted October 16, 2013 haha you are right I didn't even notice it was different :p Share this post Link to post Share on other sites