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maniac1138

BTC revive issues

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I installed version .94. I put the BTC Revive folder in my mission folder. I'm want to use this for COOP mode only, not the mobile vehicle respawn part. Right now the 'respawn' button does not disappear even though I have the setting set below to hide. Also, players can keep reviving forever even if they run out of First Aid Kits. Any help on either of these two problems? Here are my settings.

int.EXT:

call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";

Description.EXT:

Respawn = 3;

RespawnDelay = 1;

RespawnDialog = 0;

#include "=BTC=_revive\=BTC=_respawn.h"

////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\

BTC_r_new_system = 0; //WIP - set 1 to activate it

BTC_r_wait_for_revive = 1;//If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE)

BTC_r_action = 0;//[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation)

BTC_r_med_fa = 1;//0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit

BTC_r_cpr_time = 60;

BTC_r_trans_ratio = 100;

BTC_revive_time_min = 5;

BTC_revive_time_max = 600;

BTC_who_can_revive = ["Man"];

BTC_loop_check = 0;

BTC_disable_respawn = 1;

BTC_respawn_gear = 1;

BTC_active_lifes = 1;

BTC_lifes = 10;

BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units

BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free

BTC_s_mode_view = ["First person","Behind the back","High","Free"];

BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view

BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too....

BTC_camera_unc = 1;

BTC_camera_unc_type = ["Behind the back","High","Free"];

BTC_respawn_time = 0;

BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no))

BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no)

BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn

BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no)

BTC_pvp = 0; //(disable the revive option for the enemy)

BTC_injured_marker = 1;

BTC_3d_can_see = ["Man"];

BTC_3d_distance = 30;

BTC_3d_icon_size = 0.5;

BTC_3d_icon_color = [1,0,0,1];

BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile

BTC_objects_actions_west = [];

BTC_objects_actions_east = [];

BTC_objects_actions_guer = [];

BTC_objects_actions_civ = [];

if (isServer) then

{

BTC_vehs_mobile_west = [];//Editable - define mobile west

BTC_vehs_mobile_east = [];//Editable - define mobile east

BTC_vehs_mobile_guer = [];//Editable - define mobile independent

BTC_vehs_mobile_civ = [];//Editable - define mobile civilian

};

////////////////// Don't edit below \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

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