alleycat 28 Posted September 29, 2013 I would like to end a mission, called from the server in a script. So far I got this: At some point the server detects that one team is out of live players, then win_west = true;CODE]I have a trigger in the map that has a condition win_west which fires the BIS mission end function. But it fails in MP when there is more than 1 human player.Now I am looking for something that forces the mission to end on the server (http://community.bistudio.com/wiki/BIS_fnc_endMission). However the wiki says it is only local where it is fired. If I call this in a script that is only on the server, will it reliably end the mission for all players? Share this post Link to post Share on other sites
celery 8 Posted September 29, 2013 win_west = true; publicVariable "win_west"; That will broadcast the variable to all machines, making the end trigger activate. Share this post Link to post Share on other sites