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Cookie77

Textures are blurry on model

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Hey guys,

For some reason my textures are really really blury on the vehicle models I have made in oxygen 2. http://i39.tinypic.com/2yunbkw.jpg (163 kB) as shown in the picture. You cant even read what the logo is on the seats both in game and in oxygen. Is this because of rvmat? Do rvmats make interior textures higher quality? If so do i just copy the original interior texture and just save it as an rvmat will that work? If anyone could help me out here I will appreciate it very much.

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Buldozer has a nasty way of making your textures look like shit - it tends to use pretty low texture settings by default (I guess to cut down on memory usage). You usually have to play about with the camera distance ([WASD] keys) and Zoom/FOV ([NUM +/-] keys) until it shows a decent representation of the .paa textures. It'll probably look better ingame.

If you use the Direct3D mode (the button with the dark blue circle and yellow cross on it) in the O2 viewports with Solid Fill Faces and Show textures turned on (button next to the Direct3D one) you should be able to see your textures applied without any compression, but they need to be applied as .tga (Buldozer and Bin.pbo will automatically convert them to .paa so having them as .tga is no problem) and the viewports don't render alpha transparencies.

Also, search your P: drive for a file called Buldozer.cfg and User.ArmA2OAProfile and delete any instances of these files that DO NOT appear in the P:\User.ArmAProfile\ directory (exact path should be something like P:\User.ArmAProfile\Users\User\Buldozer.cfg). Then open the Buldozer.cfg and User.ArmA2OAProfile in the User.ArmaProfile folder and tweak the texture and post-processing settings until your view in Buldozer improves (might require closing and restarting buldozer after saving changes to Buldozer.cfg)

My settings are Below:

User.ArmA2OAProfile

version=1;
blood=1;
singleVoice=0;
shadingQuality=10;
shadowQuality=3;
maxSamplesPlayed=32;
anisoFilter=4;
TexQuality=4;
TexMemory=4;
useWBuffer=0;
tripleHead=0;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
gamma=1;
brightness=1;
fovTop=0.75;
fovLeft=0.9375;
uiTopLeftX=0.15000001;
uiTopLeftY=0.171875;
uiBottomRightX=0.85000002;
uiBottomRightY=0.828125;
IGUIScale=0.69999999;

Buldozer.cfg

Windowed=0;
adapter=-1;
3D_Performance=93750;
Resolution_W=1280;
Resolution_H=1024;
Resolution_Bpp=32;
refresh=75;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=1280;
winDefH=1024;
Render_W=1280;
Render_H=1024;
FSAA=0;
postFX=0;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=3;
HDRPrecision=8;
lastDeviceId="";
localVRAM=1025966080;
nonlocalVRAM=1874358272;
vsync=1;

Buldozer still doesn't always show textures at their best resolution for me, but it's certainly an improvement over the blurry shite I had by default.

You might have to add the -profiles=P:\User.ArmAProfile extension to the command line of your External Viewer in O2's options window first. Under File\Options... click the External Viewer line and add the above extension in the Value box.

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