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grahald

Werewolf mod in Arma 3 *-*

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Hello!

I am looking for models of werewolf in 3d objects to create an addon inspired by the movie Dog Soldiers.

A survival mission with a timer.

Ideas :)?

Thank you in advance:)

Excuse my aproximate english , i'am french ^^ .

Edited by Grahald

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There is a free model in turbosquid, but it needs some polish (adding some details to the mesh and making textures). But I don't get it, you want to make it as a static object? Animating it is possible, but I suspect you are new to modding? You would have to learn a lot before being able to put it in game : rigging, weighting, rtm animations, animal config ect.

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would love to include something into our swedish mod, similar to "zombies" but something new and fresh. Werewolfs sounds awesome, what about using the dogs and keeping it "super aggresive wolfs" level?

Btw, loved Dog Soldiers, cool movie :)

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There is a free model in turbosquid, but it needs some polish (adding some details to the mesh and making textures). But I don't get it, you want to make it as a static object? Animating it is possible, but I suspect you are new to modding? You would have to learn a lot before being able to put it in game : rigging, weighting, rtm animations, animal config ect.

Hmm the problem is that captured animations wild wolves. It's risky but it can be fun ^ ^.

Yes, I am totally new to modding I admit.

Very thanks for your answer ^^ .

In any case, bohemia should seriously study the idea :).

would love to include something into our swedish mod, similar to "zombies" but something new and fresh. Werewolfs sounds awesome, what about using the dogs and keeping it "super aggresive wolfs" level?

Btw, loved Dog Soldiers, cool movie :)

Werewolves film Dog Soldiers, were closer to the human and wolf behavior :).

What made ​​them creepy :).

But your idea sounds very nice!

Edited by Grahald

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Yes, Bohemia should certainly study the idea of appealing to about four people.

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I was not claiming to have the skills to make such a mod.

But if called Bohemia. I already think the concept of parts that I can try to developed here :).

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Hmm the problem is that captured animations wild wolves. It's risky but it can be fun ^ ^.

Do you think that they captured real Trex animations for Jurassic Park ;) ?

You can do it without MOCAP. Here is an example for a biped:

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