ov3rj0rd 1 Posted September 28, 2013 Hello, As the title suggests I m needing help with a little bit of scripting. I a making a domination kinda style mission on Altis. I would like to have base building like on wasteland but just that and nothing else. I have tried and tried to find what it uses but can't find it anywhere in the current wastelands. Please if anyone can help me that will be much appreciated. Share this post Link to post Share on other sites
Valixx 11 Posted September 28, 2013 I think the Wasteland creators/authors ... are using this -> http://forums.bistudio.com/showthread.php?94280-R3F-Artillery-and-Logistic-Manual-artillery-and-advanced-logistic-(mission-script) Features :Logistic : - The player can carry objects and position them exactly as he wants (eg : static machine gun) - Load/unload equipment in vehicles or containers - A system of carrying capacity permits a realistic usage - A large vehicle can transport small vehicles (eg : HMMWV in C130 ou motorcycle in MTVR) - Tow equipment as an artillery piece - Lift equipment as a vehicle, a container, an artillery piece, an ammo box, ... - The logistic features of any object/vehicle can be disabled/enabled at any time Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 28, 2013 Hey Valixx, Thank you for the reply! I feel even more stupid now as it was right under my nose! :P Im still pretty new to this. ---------- Post added at 11:38 ---------- Previous post was at 11:36 ---------- Hey and another thing. I have also been trying to find a good 3D Editor for Altis.. There is this one http://www.armaholic.com/page.php?id=21924 but I cant seem to get it to work on Altis. Share this post Link to post Share on other sites
TAW_Yonose 11 Posted September 28, 2013 if you are looking for making your own object i suggest getting a good 3D edit program like Cinema 4D or something near there and look for some Youtube tutorials :) Good luck (go to Arma 3 modelling) http://forums.bistudio.com/forumdisplay.php?173-ARMA-3-MODELLING-(O2) - Yonose Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 28, 2013 Hey Yonose I am actually trying to find a 3D editor for placing objects on the map. But Thank you for Reply! :) I am also still trying to figure out the base building if you would like to help me out with that. I have R3F working now, the only thing is I cant seem to figure out how the objects actually spawn around map? Thanks, OV3RJ0RD Share this post Link to post Share on other sites
kylania 568 Posted September 28, 2013 3D editor: Create an empty file called: ... Documents\Arma 3 Other Profiles\ArmAName\missions\3d.Stratis\mission.biedi Create a shortcut with the target of: " ... \Steam\steamapps\common\Arma 3\arma3.exe" " ... Documents\Arma 3 Other Profiles\ArmAName\missions\3d.Stratis\mission.biedi" -nosplash Run that shortcut. replacing ... with proper values of course. Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 28, 2013 Hi Kylania, Thanks for the help! I am also needing help with with my original question. Like I said, I have R3F working, I just need to figure out how to get the base building objects spawn around the map? Thanks, OV3RJ0RD Share this post Link to post Share on other sites
na_palm 19 Posted September 28, 2013 Hi OV3RJ0RD, a sure bet is to look into: - dir 'server' file init.sqf calls - dir 'server/functions' file objectspawning.sqf calls - dir 'server/spawning' file objectcreation.sqf Share this post Link to post Share on other sites
TAW_Yonose 11 Posted September 28, 2013 i dont think i totally understand.. Can't you make the base you want in the editor, and then make a script code that makes it spawn randomly ? Share this post Link to post Share on other sites
kylania 568 Posted September 29, 2013 You can do just that thing! :) Share this post Link to post Share on other sites
na_palm 19 Posted September 29, 2013 my last was a bit cryptic as i was on a run. a list with all spawnable baseparts is in: server\functions\serverVars.sqf //Object List - Random Spawns. objectList = [ "B_supplyCrate_F", "B_supplyCrate_F", "CamoNet_BLUFOR_big_F", "CamoNet_BLUFOR_F", "CamoNet_BLUFOR_open_F", "CamoNet_INDP_big_F", "CamoNet_INDP_F", "CamoNet_INDP_open_F", ...... server\functions\objectspawning.sqf handles the spawned amount and calls for "_i" from 1 to 770 step 7 do // 770 { _pos = getMarkerPos format ["Spawn_%1", _i]; ........ server\spawning\objectcreation.sqf, which creates each object Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 29, 2013 Thanks I will have a look! Share this post Link to post Share on other sites