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meatball

Where did simulSetHumidity go?

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BIS, can someone give some more information why the simulSetHumidity command was removed in this last patch? There now does not to be any way to set cloud levels through scripting.

There has to be a command to do it because you can still set 'overcast' high in the intel settings of a mission and it loads the sky with clouds, but there's no way to manually do that in a script, and just using 'setOvercast' does not add any clouds. If there's not a replacement for it, at least let us know why it was pulled and if there's any command on the horizon to allow this control.

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Interesting, but those all appear to be cloud 'checks' for different variables on clouds. Do not see anything in the list that allows you to actually set, increment/decrement cloud levels. Maybe that's not possible anymore and the engine automatically handles clouds, but we still need some way to be able to manually set/change all aspects of weather so people can set missions to have random or configurable weather choices.

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