Guck 10 Posted September 22, 2013 Hello all. My MP mission is going fine and i am doing some polishing on it. my west team have tickets for respawn and i would like to make it so that that team also looses tickets if they kill civilians. Like one civilian life is worth 10 tickets. Its importand though that this only happens if blufor killes civs. Anyone who could help me out? the ticket system i have so far is. ini.sqf: [west, 100] call BIS_fnc_respawnTickets; enableSaving [false, false]; onPlayerRespawn.sqf: private["_wtickets"]; _wtickets = [west] call BIS_fnc_respawnTickets; if (side player == west) then {hint format ["NATO HAS %1",_wtickets];}; Thanks for any help! Share this post Link to post Share on other sites
Gekkibi 11 Posted September 22, 2013 Don't have the time to check, but my first guess would be to use MPKilled event handler. Share this post Link to post Share on other sites