Jigsor 175 Posted September 17, 2013 Say i have 6 units each of the same class placed in editor each with unique names such as soldier1, soldier2 ect. How can i verify that the playableUnit who is named soldier1 or soldier2 is occupied by a real player? Typeof "classname" is not usable here since all units are the same type. Share this post Link to post Share on other sites
Jigsor 175 Posted September 17, 2013 Lol yeah, I should have know. Actually I did, but I was trying to do this in combination with a script which uses waypointAttachVehicle to attach a waypoint to a player. I've posted it on another thread. I thought I wasn't detecting a player because I get AttachedWaypoint: <NULL-object>. Thanks all the same. Share this post Link to post Share on other sites