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NightIntruder

Model doesn't show in game

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I'm working on CH46, my new project. The first ResLOD is made of 18.8K vertex and 18.6K faces, 154 sections. Currently, the model shows in Buldozer and its animations work. However, it doesn't show itself in game. There are pop-up windows saying that it cannot load icons, which are present in right size, format and right place for sure. Below I attached a log of binarization and a part of RPT file. It's pretty weird since the model doesn't consist of any HitPoints connected with Missiles or Glass both in config.cpp nor inside the model which have been reffered to by RPT file. Also, there is no reference to any turrets in config.cpp as well, and there are GeoLOD and ResLODs obviously but still the game says there is no geometry and visual shape! I've been struggled with the issue for two days with no luck.... :/ I'd appreciate any help.

Mesh:

0.00 LOD: 18.8K vertex / 18.6K faces / 154 sections

View-Pilot: 7.0 / 7.0 / 74

View-Cargo: 16.1 / 16.3 / 104

ShadowVol 0: 0.5 / 1.0 / 1

ShadowVol 10: 0.14 / 0.26 / 1

Geometry: 0.43 / 0.42 / 1

Memory: 0.1 / - / -

Hit-Points: 0.63 /- /-

Land Contact

FireGeo: 1.7 / 1.8 /1

Wreck: 0.4 / 0.4 / 1

LOG

int73_ch46e\data\ch46cglass.rvmat->D:\000TEMP\int73_ch46e\data\ch46cglass.rvmat
int73_ch46e\data\green.rvmat->D:\000TEMP\int73_ch46e\data\green.rvmat
Convert model p:\int73_ch46e\int73_ch46e.p3d -> D:\000TEMP\int73_ch46e\int73_ch46e.p3d
Cannot register unknown string STR_STATE_HEALSOLDIER
Cannot register unknown string STR_STATE_FIRST_AID
Cannot register unknown string STR_UI_RADARRANGE
Cannot register unknown string STR_ACTION_LAUNCHCM
Cannot register unknown string STR_ACTION_NEXTCM
Cannot register unknown string STR_USRACT_ACTION_CONTEXT
Cannot register unknown string STR_USRACT_OPTICS_MODE
Cannot register unknown string STR_USRACT_ZEROING_UP
Cannot register unknown string STR_USRACT_ZEROING_DOWN
Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM
Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10
Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11
Cannot register unknown string STR_DISP_LEFT
Cannot register unknown string STR_DIFF_CAMERA_SHAKE
Cannot register unknown string STR_FREETRACK
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT
Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation
Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation
Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation
<model = "p:\int73_ch46e\int73_ch46e.p3d">
Cannot load surface info data\penetration\glass.bisurf
[color="#FF0000"]Warnings in p:\int73_ch46e\int73_ch46e.p3d:11000[/color] [b]//what does the warning mean?[/b]
</model>
Creating texture headers file...
285 texture headers saved to file "D:\000TEMP\int73_ch46e\texHeaders.bin"
w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1'

RPT FILE

Warning Message: Cannot load texture int73_ch46e\icons\ch46icon_ca.paa.
[3871,75.271,0,"XEH: PreInit Started. v1.0.0.189. MISSINIT: missionName=, worldName=utes, isMultiplayer=false, isServer=true, isDedicated=false"]
[3871,76.037,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
Warning Message: Cannot load texture int73_ch46e\icons\ch46epic_ca.paa.
Warning Message: Cannot load texture int73_ch46e\icons\ch46icon_ca.paa.
Warning Message: Cannot open object int73_ch46e\int73_ch46e.p3d
Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model int73_ch46e\int73_ch46e.p3d
Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model int73_ch46e\int73_ch46e.p3d
Warning Message: Cannot load texture ca\air\data\optika_heli_tl.paa.
Warning Message: Cannot load texture ca\air\data\optika_heli_stred.paa.
Warning Message: Cannot load texture ca\air\data\optika_heli_bl.paa.
[color="#FF0000"]class HitPoints::[/color]HitMissiles not found in int73_ch46e
[color="#FF0000"]class HitPoints::HitRGlass[/color] not found in int73_ch46e
[color="#FF0000"]class HitPoints::HitLGlass[/color] not found in int73_ch46e
[color="#FF0000"]int73_ch46e\int73_ch46e.p3d: No geometry and no visual shape
int73_ch46e\int73_ch46e.p3d: No geometry and no visual shape[/color]

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I reduced the sections below a level of 50 and even downgraded two textures from 4096 to 2048 thinking that these could pose the problem, but still no luck and the same errors appear all the time.

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OK, the problem solved. It seems that not properly assigned material probably caused the whole thing. I have learnt from it to take any warnings which appear in binarization log seriously.

<model = "p:\int73_ch46e\int73_ch46e.p3d">
Cannot load surface info data\penetration\glass.bisurf
Warnings in p:\int73_ch46e\int73_ch46e.p3d:11000
</model>

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