NightIntruder 711 Posted September 16, 2013 I'm working on CH46, my new project. The first ResLOD is made of 18.8K vertex and 18.6K faces, 154 sections. Currently, the model shows in Buldozer and its animations work. However, it doesn't show itself in game. There are pop-up windows saying that it cannot load icons, which are present in right size, format and right place for sure. Below I attached a log of binarization and a part of RPT file. It's pretty weird since the model doesn't consist of any HitPoints connected with Missiles or Glass both in config.cpp nor inside the model which have been reffered to by RPT file. Also, there is no reference to any turrets in config.cpp as well, and there are GeoLOD and ResLODs obviously but still the game says there is no geometry and visual shape! I've been struggled with the issue for two days with no luck.... :/ I'd appreciate any help. Mesh: 0.00 LOD: 18.8K vertex / 18.6K faces / 154 sections View-Pilot: 7.0 / 7.0 / 74 View-Cargo: 16.1 / 16.3 / 104 ShadowVol 0: 0.5 / 1.0 / 1 ShadowVol 10: 0.14 / 0.26 / 1 Geometry: 0.43 / 0.42 / 1 Memory: 0.1 / - / - Hit-Points: 0.63 /- /- Land Contact FireGeo: 1.7 / 1.8 /1 Wreck: 0.4 / 0.4 / 1 LOG int73_ch46e\data\ch46cglass.rvmat->D:\000TEMP\int73_ch46e\data\ch46cglass.rvmat int73_ch46e\data\green.rvmat->D:\000TEMP\int73_ch46e\data\green.rvmat Convert model p:\int73_ch46e\int73_ch46e.p3d -> D:\000TEMP\int73_ch46e\int73_ch46e.p3d Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation <model = "p:\int73_ch46e\int73_ch46e.p3d"> Cannot load surface info data\penetration\glass.bisurf [color="#FF0000"]Warnings in p:\int73_ch46e\int73_ch46e.p3d:11000[/color] [b]//what does the warning mean?[/b] </model> Creating texture headers file... 285 texture headers saved to file "D:\000TEMP\int73_ch46e\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' RPT FILE Warning Message: Cannot load texture int73_ch46e\icons\ch46icon_ca.paa. [3871,75.271,0,"XEH: PreInit Started. v1.0.0.189. MISSINIT: missionName=, worldName=utes, isMultiplayer=false, isServer=true, isDedicated=false"] [3871,76.037,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Warning Message: Cannot load texture int73_ch46e\icons\ch46epic_ca.paa. Warning Message: Cannot load texture int73_ch46e\icons\ch46icon_ca.paa. Warning Message: Cannot open object int73_ch46e\int73_ch46e.p3d Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model int73_ch46e\int73_ch46e.p3d Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model int73_ch46e\int73_ch46e.p3d Warning Message: Cannot load texture ca\air\data\optika_heli_tl.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_stred.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_bl.paa. [color="#FF0000"]class HitPoints::[/color]HitMissiles not found in int73_ch46e [color="#FF0000"]class HitPoints::HitRGlass[/color] not found in int73_ch46e [color="#FF0000"]class HitPoints::HitLGlass[/color] not found in int73_ch46e [color="#FF0000"]int73_ch46e\int73_ch46e.p3d: No geometry and no visual shape int73_ch46e\int73_ch46e.p3d: No geometry and no visual shape[/color] Share this post Link to post Share on other sites
NightIntruder 711 Posted September 17, 2013 I reduced the sections below a level of 50 and even downgraded two textures from 4096 to 2048 thinking that these could pose the problem, but still no luck and the same errors appear all the time. Share this post Link to post Share on other sites
NightIntruder 711 Posted September 17, 2013 OK, the problem solved. It seems that not properly assigned material probably caused the whole thing. I have learnt from it to take any warnings which appear in binarization log seriously. <model = "p:\int73_ch46e\int73_ch46e.p3d"> Cannot load surface info data\penetration\glass.bisurf Warnings in p:\int73_ch46e\int73_ch46e.p3d:11000 </model> Share this post Link to post Share on other sites