brad7 4 Posted September 15, 2013 I used do target and do fire but the ai threw one grenade then nothing else - if possible i want to be able for him to engage the pop up target forever with his rifle - i have tried loads of options but cannot figure this out. Share this post Link to post Share on other sites
f2k sel 164 Posted September 16, 2013 Another stupid bug I'm afraid http://feedback.arma3.com/view.php?id=11979 Share this post Link to post Share on other sites
kylania 567 Posted September 16, 2013 Ammo isn't free! Share this post Link to post Share on other sites
f2k sel 164 Posted September 16, 2013 you could use an action to simulate dofire but you will need to script it Target = t1 gamelogic = gl AI = blue1 null=[] spawn {blue1 dotarget t1 ;sleep 2;while {alive t1 and alive blue1} do {sleep 0.1; gl action ["useweapon",vehicle blue1,blue1 ,0]; }}; Share this post Link to post Share on other sites
brad7 4 Posted September 16, 2013 Ammo isn't free! Tell that to the blufor showcase exhibition ;-) you could use an action to simulate dofire but you will need to script itTarget = t1 gamelogic = gl AI = blue1 null=[] spawn {blue1 dotarget t1 ;sleep 2;while {alive t1 and alive blue1} do {sleep 0.1; gl action ["useweapon",vehicle blue1,blue1 ,0]; }}; How would i do that? Share this post Link to post Share on other sites
f2k sel 164 Posted September 16, 2013 You could place that code above in a triggers on act set to go off when you want and name the objects as I have them. It really depends on what you final objective is, if you want multiple targets then you would need to add a target list and change the target randomly or in order when knocked down. Share this post Link to post Share on other sites