Dennis187 10 Posted September 15, 2013 First, I'm rather new to mission editing so need some help with this to finish a task I'm working on. It involves rescuing 2 downed pilots, destroying the downed helo, and bringing the 2 pilots back to a certain spot at base to trigger the task as complete. I need help on what commands to use or how to do it to meet those objectives in one task if possible before it says completed. I used !alive for the helo but what would I use to meet the other condition for returning to base? Never done this before, so point me with an example or link. I also have the pilots set as a trigger to follow a group so they can be commanded by that group using joinSilent. Share this post Link to post Share on other sites
Antorugby 2 Posted September 15, 2013 (edited) So the trigger should fire when the helo is destroyed and when the pilot is in a certain area? Set the trigger covering the area where the pilot should be, activate by the side of the pilot, condition: !alive heloname && pilotname in thislist Inviato dal mio GT-I9300 con Tapatalk 4 Edited September 15, 2013 by Antorugby Share this post Link to post Share on other sites
shuko 59 Posted September 15, 2013 Trigger settings: west present (or which ever side the pilots are) Condition: !alive helo and pilot1 in thislist and pilot2 in thislist Share this post Link to post Share on other sites
kylania 568 Posted September 15, 2013 You'd have those as three separate tasks really. Or simplify it down to "pilots in trigger and helo dead", not worrying about what group the pilots were in. Have a trigger at base called "homeplate" then use: !alive helicopter && ({alive _x && ([homeplate, _x] call BIS_fnc_inTrigger)} count [pilot1, pilot2] > 0) That'll check that the helicopter has been destroyed and at least one pilot is alive and in the base. If you wanted to force it to be both change the > 0 to be == 2 but I'd call a partial rescue still a success. :) You'd probably want another trigger somewhere checking for !alive pilot1 && !alive pilot2 to fail the mission. Share this post Link to post Share on other sites
Dennis187 10 Posted September 15, 2013 Thanks guys, that helps a lot! Just wanted it in one task because of how I'm designing the mission as each task a separate mission, lol. Share this post Link to post Share on other sites