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thetrooper

Few questions on skins Configs and texture

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Hi, I'm having a couple of difficulties and have a couple of questions. FIrst take this script:

 _null = this spawn {_this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE05_CO.paa"]};  

OK, this sets the object texture so it doesn't randomise. In this case Offroad_1.

Question 1. When it was random, I prefered it when it was red. How do I set it to that, and is there a list for what's available for each vehicle?

Question 1. Is it possible to create my own skin for this and place it in my mission folder for instance the path I would use would be

{_this setObjectTexture [0, "\mytext\myownTexture.paa"]};

Would this work?

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1)

_null = this spawn {_this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"]};

2) Think you have pack the mission in a pbo, not made a mission for a long time so not to sure.

{_this setObjectTexture [0, "\pboName\myownTexture.paa"]};

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