thetrooper 10 Posted September 15, 2013 Hi, I'm having a couple of difficulties and have a couple of questions. FIrst take this script: _null = this spawn {_this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE05_CO.paa"]}; OK, this sets the object texture so it doesn't randomise. In this case Offroad_1. Question 1. When it was random, I prefered it when it was red. How do I set it to that, and is there a list for what's available for each vehicle? Question 1. Is it possible to create my own skin for this and place it in my mission folder for instance the path I would use would be {_this setObjectTexture [0, "\mytext\myownTexture.paa"]}; Would this work? Share this post Link to post Share on other sites
surpher 1 Posted September 15, 2013 1) _null = this spawn {_this setObjectTexture [0, "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"]}; 2) Think you have pack the mission in a pbo, not made a mission for a long time so not to sure. {_this setObjectTexture [0, "\pboName\myownTexture.paa"]}; Share this post Link to post Share on other sites