Vacuity 10 Posted September 15, 2013 So, these garages on the islands I attack seem to spawn an infinite supply of them. While I can see it adds to the 'challenge', there's a certain frustration when I send a damaged walrus back to the carrier, only for it to be picked off by a laser-wielding manta that respawned from the base nearest my carrier. Essentially, there's no way to make an area safe. This is really just adding tedium to the game as it means I absolutely must abort any attack and retreat multiple walruses (even undamaged ones) back to the carrier as an escort for the damaged ones. Then bring them all back up again together to the point of interest. It's not adding tactical or strategic depth, just time/tedium. Is there something I'm missing here? Am I able to destroy these garages? If so, is there any latter penalty for having damaged additional infrastructure once I take the island? Share this post Link to post Share on other sites
species1571 65 Posted September 15, 2013 Yes, you need to destroy these to stop them spawning. Sending walruses in while these are still active is a bad idea, you really need to do most of the initial combat with the mantas or the carrier. There is no penalty for destroying island structures. Share this post Link to post Share on other sites
Vacuity 10 Posted September 16, 2013 Thanks kindly for the info, The game is rather good fun, and the Walrus pathfinding isn't as bad as I was led to believe, though it has had its moments here and there. A narrow bridge? Let's approach it from a 45 degree angle! It *is* rather different in execution from the original, and the FPS sections are awful. I hope there aren't too many more of those. Share this post Link to post Share on other sites