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gmjaken

Baffling Scaffolding

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So, I was prepping Thronos Castle for a mission I'm making and I realize that you cannot reach the battlements of the keep-like section from the ground. In an effort to remedy this, I decided to try and use scaffolding to create a path up.

The problem: The scaffolding sits upon approx. four-meter-high concrete pillars. Now, I have scaffolding that can be accessed from the room, but still not the ground.

What I've tried: I adjusted the Elevation down (-4), but it didn't change. I did this with and without the Initialization code I'm using.

Currently, I'm using this in the Initialization:

this setpos [(getpos this select 0), (getpos this select 1), 0]; this SetVectorUp [0,0,1]; this enableSimulation false;

I'm new to editing, having only started in Arma 3, and I lack the knowledge to get this dang thing to sink. If at all possible, I'd like to do it without a script.

Please help. Thronos Castle needs this!

---------- Post added at 22:14 ---------- Previous post was at 21:30 ----------

So, I got help from a Steam friend. I suspect this thread will be closed, but for any curious how to fix it, this is what you need:

In the Initialization:

this setpos [(getpos this select 0), (getpos this select 1), -4]; this SetVectorUp [0,0,1]; this enableSimulation false;

Changing that number alters the height. Oops.

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