gmjaken 10 Posted September 13, 2013 So, I was prepping Thronos Castle for a mission I'm making and I realize that you cannot reach the battlements of the keep-like section from the ground. In an effort to remedy this, I decided to try and use scaffolding to create a path up. The problem: The scaffolding sits upon approx. four-meter-high concrete pillars. Now, I have scaffolding that can be accessed from the room, but still not the ground. What I've tried: I adjusted the Elevation down (-4), but it didn't change. I did this with and without the Initialization code I'm using. Currently, I'm using this in the Initialization: this setpos [(getpos this select 0), (getpos this select 1), 0]; this SetVectorUp [0,0,1]; this enableSimulation false; I'm new to editing, having only started in Arma 3, and I lack the knowledge to get this dang thing to sink. If at all possible, I'd like to do it without a script. Please help. Thronos Castle needs this! ---------- Post added at 22:14 ---------- Previous post was at 21:30 ---------- So, I got help from a Steam friend. I suspect this thread will be closed, but for any curious how to fix it, this is what you need: In the Initialization: this setpos [(getpos this select 0), (getpos this select 1), -4]; this SetVectorUp [0,0,1]; this enableSimulation false; Changing that number alters the height. Oops. Share this post Link to post Share on other sites