netsend 10 Posted September 13, 2013 I am trying to get this great script running for dogs : http://www.armaholic.com/page.php?id=15304 However, I get an error: " Cannot load vehicle Pastor" Can anyone suggest a fix for this? It must be relatively simple. Thank you! Share this post Link to post Share on other sites
netsend 10 Posted September 14, 2013 OK I fixed this error by renaming the dog classes in the script. I no longer get any errors. HOWEVER I may be using the script incorrectly - for I am unable to spawn any dogs. Can anyone who used this script in Arma 2 remember how to spawn the dogs with this script? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 14, 2013 There are no dogs in ArmA 3... (The Pastor was the dog, I think. The only animal you can use in the script for the forseeable future is the rabbit. Seriously) Share this post Link to post Share on other sites
Kieran 11 Posted September 14, 2013 There are no dogs in ArmA 3... (The Pastor was the dog, I think. The only animal you can use in the script for the forseeable future is the rabbit. Seriously) in the config their appears to be a black alsatian in the works? hopefully! Share this post Link to post Share on other sites
Guest Ti0n3r Posted September 14, 2013 Try using classname animal_dog instead. Share this post Link to post Share on other sites
netsend 10 Posted September 14, 2013 Kieran / Darkhorse ... so these things with big tongues that are running around me are rabbits? Tion3r - Thanks for headsup - it is actually this that fixed my original problem. The current problem I believe is simply spawn location of the modded dog type - hence why I was asking someone with install experience with the older mod. - Thanks for the feedback though! Share this post Link to post Share on other sites
kremator 1065 Posted September 14, 2013 I am trying to get this great script running for dogs : http://www.armaholic.com/page.php?id=15304However, I get an error: " Cannot load vehicle Pastor" Can anyone suggest a fix for this? It must be relatively simple. Thank you! Have you contacted the original author regarding the port ? Share this post Link to post Share on other sites
netsend 10 Posted September 14, 2013 Kremator - I have tried to contact him on youtube, 2 days - no response = ( I have done enough work that I am currently getting an error regarding an undeclared variable. Which is odd, seeing as this script should just work really, Arma 3 doesnt seem to be that different. Share this post Link to post Share on other sites
kremator 1065 Posted September 14, 2013 Try to PM here I would recommend. Share this post Link to post Share on other sites
netsend 10 Posted September 14, 2013 Can anyone see a problem with this line of code? call compile format ['"%2" createUnit [getpos _unidad, _grupo,"%1=this; this setSpeedMode ""NORMAL""; this setbehaviour ""SAFE""",1]',"doggy","Alsatian_Base_F"]; Share this post Link to post Share on other sites
netsend 10 Posted September 15, 2013 Hi everyone. Ok I made progress in that I can get infantry units to follow me etc - using scripts. However when I apply the same scripts to an animal (module>site>Dog) it fails to work. The initialisation script only seems to work for infantry units. The script is as follows: _null = [] spawn { while {true} do { (leader chaser) domove (getPos chasee); sleep 5; }; }; Why would this work for an infantry unit - but not an animal unit? Thank you for your time! Share this post Link to post Share on other sites
kylania 568 Posted September 16, 2013 Make-a-goat-follow-a-unit 2nd post. Share this post Link to post Share on other sites