alleycat 28 Posted September 8, 2013 I want to make a player emit a sound when he uses an action that can be heard in MP by all players. Using Say3D in the action script does not work because it is local. Is there another way? Share this post Link to post Share on other sites
kylania 568 Posted September 8, 2013 Use say, not say3D anyway. say3d is for use in cutscenes. To get everyone to play it you'd run it on everyone's client via a trigger or function or something similar. Share this post Link to post Share on other sites
bangabob 45 Posted September 8, 2013 //ENABLE GLOBAL SOUND init.sqf "GLB_Sound" addPublicVariableEventHandler { private ["_Gsound"]; _Gsound= _this select 1; player say _Gsound; }; Yourscript.sqf GLB_Sound= "scuba_breath"; publicvariable "GLB_Sound"; player say GLB_Sound; Don't know if this will 100% work but its how i would try and approach it Share this post Link to post Share on other sites