Zombitch 10 Posted September 8, 2013 Hello, I would like to playMusic and to execute say function on each client. In fact when a player do a certain action, it's activating this line : guardenKeeper say "willEnableLightHouseSound"; The thing is this function is only "played" on the player who did the action, the other players won't heard what guardenKeeper said whereas I would like all player near the guardenKeeper hear what he said. I gooogled a bit and found I could use RemoteExecution or BIS_fnc_MP, but I didn't understand the real difference between both functions. Does anyone have any example to show me how to make it work ? Thanks a lot. Regards, Zombitch Share this post Link to post Share on other sites
Azza FHI 50 Posted September 8, 2013 ive never used 'say' function, but this is the code for each west player on server to see a hint if (side player == west) then {hint "This appears for players on BLUFOR in their hints.";}; maybe u can convert for say function? as for the track u will need to execute a script ingame which contains the track. do not execute on server with if(isServer) because then the it wil only play on server and no on will hear it. so, u need to execute the script, we will call it 'soundtrack.sqf' in ur soundtrack.sqf script u need this line: playMusic "track1"; in ur description.ext u need these lines: class cfgMusic { class track1 { name = "track1"; sound[] = {"sounds\NAMEOFTRACK.ogg", db+1, 1}; }; }; u need a .ogg music file in 'sounds' folder within ur mission folder Share this post Link to post Share on other sites
Zombitch 10 Posted September 9, 2013 @Azer1234 Thanks but it don't work. I tried a lot of thing and the only thing that works is the following : I am using the BIS_fnc_MP function. So first I created a new sqf file (playMusicMP.sqf) with the following content : private["_object"]; _musicName = _this select 0; playMusic _musicName; And in order to play music on each client I use the BIS_fnc_MP : _null = [[["readyToWarMusic"],"MPFunctions\playMusicMP.sqf"],"BIS_fnc_execVM",nil,true] call BIS_fnc_MP; (readyToWarMusic is the music I declared in the description.ext file (in cfgMusic part)) Hope it will help someone else. Bye. Share this post Link to post Share on other sites
kylania 568 Posted September 9, 2013 Don't use BIS_fnc_MP for this, it's not needed. Use publicVariableEventHandlers as shown here. That way all you're doing is passing a word as opposed to having everyone on the server and who will ever join the server run a script. Share this post Link to post Share on other sites
Zombitch 10 Posted September 9, 2013 @kylania Thanks, I modified my code according to your advice. Share this post Link to post Share on other sites