Vertigas 10 Posted September 6, 2013 I'm on the dev branch and can no longer change my weapon zeroing. Is anyone else having this issue? It's still mapped to pgup/pgdn, but nothing changes. Share this post Link to post Share on other sites
Sgt.Rock 10 Posted September 7, 2013 Was working fine for three of us earlier this evening. Were you using a sniper scope? I catch myself all the time trying to re-zero an ARCO ;) Share this post Link to post Share on other sites
Vertigas 10 Posted September 7, 2013 Not sniper - just the default optic when placing a rifleman in the editor. ACO (kind of a noob with the game - don't know all the ins and outs of the optics). Seems like the default rifleman would allow zeroing before though. In any case, when I remove the optics the zeroing works fine. So never mind :). Share this post Link to post Share on other sites
Sgt.Rock 10 Posted September 7, 2013 Ok--You only can re-zero the sniper scope and not the lower powered scopes AFAIK. Share this post Link to post Share on other sites
chortles 263 Posted September 7, 2013 Vertigas, what Sgt.Rock said is correct -- you can zero some iron sights, the grenade launcher and the sniper scope, but not the collimator or holographic sights or the "basic" rifle scopes (RCO, ARCO, MRCO). The "Zeroing" for those is just to show you what their fixed zero is set to. :) Here's a summation of using the RCO reticle: Share this post Link to post Share on other sites
Vertigas 10 Posted September 7, 2013 Excellent info. Thanks everyone. Share this post Link to post Share on other sites