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bewilderbeest

Terrain visually glitching in latest build

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Hi all,

Has anyone else noticed this graphical issue with certain textures on the ground? I can't tell if the cause is textural or geometry.

This only started happening recently on the dev build.

I'm running on Win7 64bit, a Core i5 and an Nvidia 660Ti. I need to check, but its possibly related to me running beta graphics drivers. Can't check right now, am at work.

Edited by bewilderbeest
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Appears to be a problem with the normal mapping applying/cancelling repeatedly. Try turning your terrain to standard or low and see if that makes any difference (not a real solution, but could be a stopgap for the time being).

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Thanks SQB-SMA,

I spotted this in today's patch notes and hopefully it addresses the issue:

Fixed (hopefully): Terrain shader bug on latest NVIDIA drivers (+ slight optimization)

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