bewilderbeest 10 Posted September 5, 2013 (edited) Hi all, Has anyone else noticed this graphical issue with certain textures on the ground? I can't tell if the cause is textural or geometry. This only started happening recently on the dev build. I'm running on Win7 64bit, a Core i5 and an Nvidia 660Ti. I need to check, but its possibly related to me running beta graphics drivers. Can't check right now, am at work. Edited September 5, 2013 by bewilderbeest Embedded the video Share this post Link to post Share on other sites
sqb-sma 66 Posted September 5, 2013 Appears to be a problem with the normal mapping applying/cancelling repeatedly. Try turning your terrain to standard or low and see if that makes any difference (not a real solution, but could be a stopgap for the time being). Share this post Link to post Share on other sites
bewilderbeest 10 Posted September 6, 2013 Thanks SQB-SMA, I spotted this in today's patch notes and hopefully it addresses the issue: Fixed (hopefully): Terrain shader bug on latest NVIDIA drivers (+ slight optimization) Share this post Link to post Share on other sites