almanzo 144 Posted September 2, 2013 Hi! I'm working on a mission that includes a public execution scene, where an officer is giving a speech, then a firing squad opens up on the victim. The whole event is done publicly, and I've encountered a few problems with it. An officer is giving a speech, and I am able to pull that one off. I'm using a simple setCaptive switch when the speech is over, and the firing squad does it's thing. However, there are two problems with it. First of all, I need to give all of the civillians a waypoint to move to, or else they will just randomly walk away from the event even before it happens. When the prisoner is shot, all of them run up to the corpse to investigate it. It simply feels creepy, awkward and unrealistic. Is there a way to avoid this behavior? And the second thing that is problematic, is that the fireing squad opens up on the prisoner when setCaptive is set to false, but they also go to prone after he is shot, as if they where in danger. Is there a way to get the fireing squad to fire without being set to danger or aware? Can I force them to stay in careless mode, and yet have them fire upon the prisoner? Thanks in advance. Share this post Link to post Share on other sites
magicpanda 19 Posted September 2, 2013 (edited) Some of these might help. http://community.bistudio.com/wiki/disableAI This SetUnitPos "up"; Possible use an !alive trigger along with some disable AI stuff and sleep to implement them in your script. Edited September 2, 2013 by Magicpanda Share this post Link to post Share on other sites