Jump to content
Sign in to follow this  
Sexacutioner

Checking server side

Recommended Posts

I've been programming multiplayer missions for OFP for years now and just recently started messing around with Arma II. I just have a quick question on server locality checking and if anything has changed since OFP.

In OFP I create a game logic named server and then do this:

? local server:

Has Arma 2 introduced any new commands to check this or is it the same ol' method?

Share this post


Link to post
Share on other sites

Well there is no entity/object named "server" you can check the locality on, but isServer will return true if the code is executed upon the server side.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×