hubi01 10 Posted August 29, 2013 Hey ho, i played around with the ""colorCorrections" ppEffectAdjust[]" command and ended up with a, for me, more pleasing color "preset". The original style looks like it has a light blue fog over the whole screen and the difference between bright and dark was not that much, so i tried to "fix" it to my taste. All settings max, bloom = 0 and the rest only a little bit, arround 20 ^^ "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [0.65, 0.58, 0, [0.9,0.95,0.85,-0.13], [0.75,0.8,0.7,1.9], [-0.55,0,-1,10]]; "colorCorrections" ppEffectCommit 1; preview: https://dl.dropboxusercontent.com/u/21216498/Arma3color.jpg best regards Hubi01 Share this post Link to post Share on other sites
HiberNait 10 Posted August 29, 2013 I like the slightly greyer look, but the contrast is way too high. The difference between light and dark is too much. Look at the backpack for example, a large amount of detail has been lost. Interesting idea though, will have to play around with this. Share this post Link to post Share on other sites
Von Quest 1163 Posted August 29, 2013 Where/How are you guys using this? I might be interested in doing something when underwater... The sea looks too perfect like a nice chlorinated pool at Disney. Needs to be washed out and darker? Share this post Link to post Share on other sites
hubi01 10 Posted August 29, 2013 @Goblin just put it into your init.sqf or in a game logic module. "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [0.98, 0.35, 0.008, [0.9,0.95,0.85,-0.13], [0.75,0.8,0.7,1.9], [-0.55,0,-1,10]]; "colorCorrections" ppEffectCommit 1; i played around to ged rid off this strong contrast. :) https://dl.dropboxusercontent.com/u/21216498/Arma3color1.jpg Share this post Link to post Share on other sites