austin_medic 109 Posted August 28, 2013 In Depth Effects Since the current effects in ArmA 3 aren't really all that fantastic/realistic, I decided to put three of my in depth effects scripts into one package. Fatigue Effects: Basically this script adds in more effects to the fatigue effects that are already in the game. It makes your player walk when heavily fatigued, and also makes the blurring on your screen a bit more noticible. It will occasionally make your player black out when hes heavily fatigued as well as the chance to fall over when fatigued heavily. Reduced Fatigue: This script basically tries to counter how fast your fatigue currently goes up in the game. It might still need a bit of tweaking to find the 'sweet spot' so that the script effectively gives your player more realistic stamina, as well as not giving him too much. Damage Effects: This script adds more effects when your player is wounded in combat. The script uses a variety of PP effects as well as blacking out and also makes bleeding actually occur rather than it just being a visual effect. Usage: for all three scripts, just put in init.sqf: execVM "AUSMD_scriptname.sqf"; where scriptname is just replace it with whatever the script you want to use is called. File is currently awaiting verification on Armaholic. Will post link here when its up. Share this post Link to post Share on other sites
shay_gman 272 Posted August 28, 2013 Good work mate Share this post Link to post Share on other sites
surfer 42 Posted September 11, 2013 How do you make a player fall over? Would you be able to make a script where your player is falling over with every major hit? So pistols would leave you standing but the hit of a rifle would throw you over. Thanks Share this post Link to post Share on other sites