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wiseag

Custom glasses model not showing in game

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To start off with I should probably mention this is my first time making custom objects for the ArmA series, I usually just stick to scripting. It is also the first time I have done any 3D modeling, but you have to start some time.

I have created a pair of custom sunglasses for ArmA 3, I can get them to show up in the profile editing screen in game but they are invisible in mission.

UPDATE: Recently noticed that the glasses are showing up, just somewhere in the characters stomach. Despite showing on the face in the profile screen.

Just wondering where I have gone wrong.

Info:

The LODs I have are 1.000,2.000,3.000 and ShadowVolume 0.000

Config:

class CfgPatches
{
class BWRU_uniform_glasses
{
	units[] = {"BWRU_round_reading_glasses"};
	weapons[] = {""};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Characters_F","A3_Characters_F_Beta"};
};
};

class CfgGlasses
{
class None;

class BWRU_round_reading_glasses : None
{
	displayname = "$STR_BWRU_round_reading_glasses";
	model = "\BWRU\BWRU_uniform\glasses\models\aw_roundGlasses";
	picture = "\A3\Characters_F\data\ui\icon_g_shades_black_CA.paa";
	identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",10,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",20,"G_HAF_default",20,"G_CIVIL_female",10,"G_CIVIL_male",20};
};
};

Edited by wiseag
Clarity, Update

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If your glasses ingame are at the characters crotch, make sure you have a selection called "head" in your visible LODs, containing everything that is supposed to move with the head

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Do you have a model.cfg file?

I can 98% guarantee that this is what the problem is.

Abs

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