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Another request to fix createunit

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If you BIS guys read this I'm sure you've heard it plenty of times, but the createUnit command really needs sorting out.

1. cannot give the units a name in the script (not including the init field option)

2. need an existing group to spawn

In the editor it is the most basic thing to create a unit without a group, so why not using scripts which should technically be more powerful??

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In my createunite script i create the group on the fly.

groupalph = group this ; deletevehicle this

seems to work, then i have the script create the group of dudes for me.

hoz

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