Hotwire 0 Posted August 12, 2002 If you BIS guys read this I'm sure you've heard it plenty of times, but the createUnit command really needs sorting out. 1. cannot give the units a name in the script (not including the init field option) 2. need an existing group to spawn In the editor it is the most basic thing to create a unit without a group, so why not using scripts which should technically be more powerful?? Share this post Link to post Share on other sites
hoz 0 Posted August 12, 2002 In my createunite script i create the group on the fly. groupalph = group this ; deletevehicle this seems to work, then i have the script create the group of dudes for me. hoz Share this post Link to post Share on other sites
Hotwire 0 Posted August 12, 2002 hey cheers hoz, worked like a dream Share this post Link to post Share on other sites