adanteh 58 Posted August 22, 2013 Hello everyone, I was wondering if it's possible to add a optics / camera like the one of the Strider Commander turret to random vehicles? In this case I want to add an IR Camera to a littlebird. I'm guessing its impossible to just take the turret of the strider and put it on the littlebird, but is there any way to create something similar? I currently added a camera to where you can put the IR cam, And used the PiP function to display it on the screen of the littlebird. this animate ["AddScreen1", 1]; this animate ["AddHoldingFrame", 1]; this animate ["AddFLIR", 1]; I was wondering if it's possible when you're looking at the screen as co-pilot and right click you get the camera view instead and you're able to move the camera around like you normally would. Adding a laser designator to it would be the best. Share this post Link to post Share on other sites
adanteh 58 Posted August 23, 2013 Anyone? I did manage to at least include a simple camera (Created event handlers for WASD and attached those to the animationPhase of the FLIR). I then attached the camera to the FLIR, but that's far from optimal. I can control the camera just fine when I'm standing still, but as soon as I start flying the view starts drifting. I'm guessing there's something with attachTo that doesn't really work well. I can't figure out how to use modelToWorld and so properly either to create a decent target based on where the FLIR is looking and then set the target for the camera to that point. Anyway, I feel like I'm doing something that makes absolutely no sense with this, so if anyone has recommendations on how to make a decent IR camera for the co-pilot seat I'd love to know. Share this post Link to post Share on other sites
Tajin 349 Posted August 23, 2013 An easy solution would be to attach an invisible proxy-object to the chopper and use that as camera-target. If you need some example code to look at, check out how I did it for my helmetcam: http://www.armaholic.com/page.php?id=19614 (it's a bit outdated, I haven't gotten around updating it yet) In that case the camera is attached to the head of a soldier but the basic mechanics should be the same. Using proxies makes it alot easier to rotate the camera. _proxy = "Sign_Sphere10cm_F" createVehicleLocal position player;hideObject _proxy; ^-- Attach that to your chopper, position it and use it as camtarget. Share this post Link to post Share on other sites