Solidsnacks 10 Posted August 22, 2013 Does anyone know what the advantages of FNC_moveIn are over the standard moveIn command? I've been sifting through some unPBO'ed official missions and I thought it was curious they would call fnc_movein in a script to load a passenger instead of simply using a moveinCargo command. Share this post Link to post Share on other sites
Larrow 2822 Posted August 22, 2013 1. It does all the commands, dependant on how you call it you can do a moveIn#, # being 'CARGO', 'COMMANDER', 'DRIVER' or 'TURRET'. 2. It checks whether there are empty spaces for the position. If not it throws a BIS_fnc_error 3. Returns a boolean of whether it was successful or not. Other than that there is nothing special going on in the script. Share this post Link to post Share on other sites