Raandom 1 Posted August 20, 2013 Hey, is there a way to get all AI controlled units in a mission? Only thing I have in mind atm is to create a trigger over the whole map and get them with list/thisList. Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 20, 2013 http://community.bistudio.com/wiki/allUnits Share this post Link to post Share on other sites
xxanimusxx 2 Posted August 20, 2013 http://community.bistudio.com/wiki/allUnits Taking this helpful post and extending it to get only the AI units: { if (!(isPlayer _x)) then { // _x is a reference to an AI unit }; } forEach allUnits; Share this post Link to post Share on other sites
Raandom 1 Posted August 20, 2013 thx guys. And I'm a retard. Could have found that on my own. Share this post Link to post Share on other sites