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drunken officer

Need help withe a platic rvmat

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Hello guys.

So i need little bit help. I checked the www, but i didnt find the answer.

I build a weapon (handgun9 Now, i watch out for a good plastic rvmat (yellow).

I have the *_ca.paa, *_nohq.paa and *_smdi.paa files.

I found a small standart script code, but it looks humble.

Is anybody here, who can give me a platic rvmat?

Thx alot

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How the rvmat is set up will depend on your textures, especially the smdi file. We can't just give you an rvmat to make your thing look awesome. You'll need how to learn to mess with the specular settings and the fresnel settings at the very least.

Here is something to get you started. Note, the settings for the material templates assume no smdi material, so you will have to compensate depending on how your smdi map looks.

http://community.bistudio.com/wiki/RVMAT_basics#Basic_surface_setting

http://community.bistudio.com/wiki/Material_templates

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