Jump to content
Sign in to follow this  
AnGuS

Camcreate in multiplayer game

Recommended Posts

Hi all,

i was making an script for artillery lanuch and i have used this

_ammo Camcreate _position

where _ammo is or Laserguide or Smokeshell, _position is a function that takes values in a loop.

This script is activated by an action in an object.

When i play this in mp the only who see for example the smoke is the guy who has activated the action.

And when the _ammo is Laserguide the guy who activated see the bombs feeling and the others only see and feel the explosions(with dammage).

I tried to used publicVariable command but doesnt work.

Im wondering how to expand the camcreate object to the whole of the clients connect at the server.

Thanks a lot,

-AnGuS-

Share this post


Link to post
Share on other sites

This thread here covers a couple different ways of achieving a similar effect. Although the thread mentioned above is geared toward addactions, the same basic principles apply. Goof luck! Hope it helps!

Share this post


Link to post
Share on other sites

Hi,

thanks for the link.Its too late for study the methods of make that an event in a client happens in all the clients, anyway tomorrow ill see how i try to pass this problem.

However i think that i know how do it. biggrin.gif

Thanks a lot,

-AnGuS-

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×