schlonz75 1 Posted August 13, 2013 (edited) Hi everyone, again I need some help. I set up a small test mission where it is the task to board a Hunter in my base, then take out a two-man-patrol and return to the base again. I have made 3 tasks that work fine but I have a little issue with the triggers. I want an end-mission trigger when both opfor are dead and the group has returned to the base. Basically I get it done but the trigger "in base" already fires at mission start (I see the hint I added to the trigger) as me and my team are actually in the base. I have 3 triggers for the mission to end as follows: One has this condition (op1 and op2 being the two opfor soldiers) !alive op1 && !alive op2 and on activation opfordead = true; The second one is grouped (F2) with my group and activates repeatedly when the whole group is present in the trigger area. On activation blueinarea = true; hint "Welcome home, Guys!"; On deactivation blueinarea = false; hint "Bye, Guys"; Trigger 3 is an end #1 trigger with this condition opfordead && blueinarea This works so far only that the second trigger is already activated at mission start because my group is in that area. I can solve it by starting the mission from a different location than the base, but that's not the plan and it would be nice if I can keep the hints ;) Any suggestions would be highly appreciated :) Edited August 13, 2013 by Schlonz75 Solved :) Share this post Link to post Share on other sites
mr_centipede 31 Posted August 13, 2013 You can make the trigger 2 condition like so: this && opfordead. This would means the hint "Welcom home" will trigger if the objective is done and the blufor in that trigger. which basically the same as in trigger 3. Share this post Link to post Share on other sites
schlonz75 1 Posted August 13, 2013 Thanks Mr Centipede, that's excatly I was looking for :) Share this post Link to post Share on other sites