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Coding

TexView 2

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I want a ~1024x512 image for a mission in loading screen.

atm I only try to use TexView 2 in any way...

My steps:

created jpg file with paint.net with a resolution of 256x256 and saved as .jpg

opened TexView 2

loaded the .jpg

hit generate

generated for a resolution of 128x128

saved as .paa

indescription.ext: loadScreen = "HGF\hungergames2.paa";

yes, correct folder and it works with another .paa I created a lot time ago with tial&error

on loading screen the picture is completely white...

What do I do wrong?

I did all like in its manual!

Maybe anyone can help me or create a highres .paa here from?

I really want to deal with the program but I think it is the last sh**... Sorry! Thats my opinion!

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Not sure what generate does, I never use that. :)

But a 1024x1024 JPG is about half the file size as a PAA, so why not just use the JPG?

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You are my hero!!!

Thought I had to use.paa...

I really want to deal with the program

TexView2 --> rubbish bin

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Only time I really use TexView is when I need PAA files with transparency, like for SquadXML

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Review this thread, it will give you a better idea on how to work with Textview2:

http://forums.bistudio.com/showthread.php?112237-TexView-2-woes&highlight=textview2

Its still a useful tool, but theres just a different way to use it as it seems that it dont work like it should directly or alone.

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