Jump to content
Sign in to follow this  
Nathanz

Laser guided bombs

Recommended Posts

Hi

 im having a problem making a bomb laser guided. I know its the config.cpp but having problems.

this is taken from the tornado.

class ITA_Mk82HD : default

{

hit=850;indirectHit=400;indirectHitRange=20; // HE

minRange=300;minRangeProbab=0.50;

midRange=800;midRangeProbab=0.95;

maxRange=2000;maxRangeProbab=0.50;

soundHit[]={\LaserGuided\expl2,db40,1};

soundFly[]={"\ITA_TORNADO\bmbfall.ogg",db-30,1.5};

cost=20000;

model="\ITA_TORNADO\ITA_MK82HD.p3d";

proxyShape ="\ITA_TORNADO\ITA_MK82HD.p3d";

irLock=true;

laserLock=True;

maxControlRange=100000;

maneuvrability=10.0;

sideAirFriction=0.10; //0.15

simulation=shotMissile;

maxSpeed=20; //200

initTime=1.0000;

thrustTime=0;

thrust=0;

I have tryed

laserLock=True; and laserLock=1; but they do not work.

Share this post


Link to post
Share on other sites

You want the bombs to lock onto targets? Use the black op wit the laser confused.gif

Share this post


Link to post
Share on other sites

he means how do u make a user created bomb laser guided instead of dumb/free fall

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peeps @ Aug. 10 2002,13:15)</td></tr><tr><td id="QUOTE">he means how do u make a user created bomb laser guided instead of dumb/free fall<span id='postcolor'>

Yes

Share this post


Link to post
Share on other sites

Trekkie might be right.

Following is the definition of the "original" LGB:

hit=5000;indirectHit=3500;indirectHitRange=15;

minRange=50;minRangeProbab=0.50;

midRange=300;midRangeProbab=0.95;

maxRange=2500;maxRangeProbab=0.50;

soundHit[]={\LaserGuided\expl2,db40,1};

cost=20000;

model = Snake;

proxyShape = Snake;

irLock=false;

laserLock=true;

maxControlRange=100000; maneuvrability=16.0;

sideAirFriction=0.1;

simulation=shotMissile;

maxSpeed=100;

initTime=0;

thrustTime=0;

thrust=0;

Share this post


Link to post
Share on other sites

Well i have tryed that be4 but it doesnt work. Might it be something to do with the plane it self so it can detect the laser ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×