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Pillord

Arma3 buildingPos in Buildings

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Hi,

first sorry for my bad english!

I test some things with AI and I found some buildingpos problems. Here is a link to a mission http://78.46.48.235/beta-test.stratis.zip , with that mission you can check the buildingpositions quickly. Put that mission into your c:/user/documents/Arma3/missions folder and load that mission into the Arma3 Editor. You can move the booth units at every place on map. Press preview and target a building, than use the mousewheel to give the housepatrol command.

I found two buildings with bad positions.

1. land_cargo_patrol_v1_f2 there is no position at the top of the building for AI, this building can never used realy good by AI.

2. land_cargo_hq_v1_f the ai don't open the doors at this building ans AI move under the building to reach the housepoints.

Next i saw problems with AI while moving with weapon up and using stairs.

I hope BIS fix that positions.

Thx, Pillord.

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