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anders@dac.se

Multiplayer disabled player

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In multiplayer, is it anyway to know if the players have disabled a player position? the alive command does not work correct if there are disabled players, thats why

/A

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There might be something that can check if a player is AI, when the multiplayer slot is left enabled for AI, it will leave an AI player. If it is disabled, the position is removed. I'm not sure if there is any way to tell that the AI or player position is there, except something like:

naming each position, creating a trigger for each

condition field: !alive playername

and if it isn't alive, you know it's been disabled..

There are way more experienced scripters and such around so i'm sure they can fill in the blanks smile.gif

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