[email protected] 0 Posted August 8, 2002 In multiplayer, is it anyway to know if the players have disabled a player position? the alive command does not work correct if there are disabled players, thats why /A Share this post Link to post Share on other sites
Lt_Damage 0 Posted August 10, 2002 There might be something that can check if a player is AI, when the multiplayer slot is left enabled for AI, it will leave an AI player. If it is disabled, the position is removed. I'm not sure if there is any way to tell that the AI or player position is there, except something like: naming each position, creating a trigger for each condition field: !alive playername and if it isn't alive, you know it's been disabled.. There are way more experienced scripters and such around so i'm sure they can fill in the blanks Share this post Link to post Share on other sites
[email protected] 0 Posted August 10, 2002 i made a litle init script ?(not alive Ops1) : Ops1Disable = 1 and i tried to disable Ops1, it did not set Ops1Disable to 1 /A Share this post Link to post Share on other sites