Cunico 995 Posted August 4, 2013 Basically I have this right now on my shemaghs but how do I set it for the helemts. Instead of replacing the goggles I would like it to replace the helmets. Any ideas? I can't find on the web a script like this only for the helmets, but I guess I am just not sure what to look for. I tried .upboing some helmet mods to find what they have but same problem. below is example what I am after only for the helmets. identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; Share this post Link to post Share on other sites
saltatormortis 12 Posted August 5, 2013 (edited) are you searching for a config for helmets, create your own addon and add a new helmet Kiory's random hat madness! in this addon is are unbinarized helmets if your trying to give the unit a helmet addHeadgear or assignItem (if already in inventory) if you want to see that the item is some kind of helmet typeOf adn isKindOf i hope i coud help Edited August 5, 2013 by SaltatorMortis Share this post Link to post Share on other sites
surpher 1 Posted August 5, 2013 I'm not to sure if this is what you are after, but this is what a helmet class would look like. class cfgWeapons { class ItemCore; // External class reference class ItemInfo; // External class reference class HeadgearItem;// External class reference class shemagh_neckDes : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Neck Shemagh - Desert"; picture = "\spec4_shemaghs\UI\neckDicon.paa"; model = "\spec4_shemaghs\shemagh_neckD.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\spec4_shemaghs\shemagh_neckD.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; }; Share this post Link to post Share on other sites
Cunico 995 Posted August 7, 2013 (edited) Hmmmm...not working Surpher. How would you go about adding two? This config is just for one and thats it, but I have two I would like to add maybe thats where I messed it up which I don't know how I did but yeah. Thanks for the replies. As of right now I can't find them in game when using this config, and I'm looking under Everything. So something is not right. ---------- Post added at 00:01 ---------- Previous post was at 23:39 ---------- Basically, I have two differnent Head Wraps but I want both of them to take the identity of the helmet. Edited August 7, 2013 by Cunico Share this post Link to post Share on other sites
surpher 1 Posted August 7, 2013 Here is a full config, I copied your latest shemagh config and add two headgear classes enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class shemagh_neckD { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgWeapons { class ItemCore; // External class reference class ItemInfo; // External class reference class HeadgearItem;// External class reference class shemagh_neckD_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Neck Shemagh - Desert"; picture = "\shemaghs\UI\neckDicon.paa"; model = "\shemaghs\shemagh_neckD.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\shemaghs\shemagh_neckD.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; class shemagh_neckOD_helmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Neck Shemagh - OD"; picture = "\shemaghs\UI\neckDicon.paa"; model = "\shemaghs\shemagh_neckOD.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\shemaghs\shemagh_neckOD.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; }; class CfgGlasses { class None; class shemagh_neckD: None { displayname = "Neck Shemagh - Desert"; model = "\shemaghs\shemagh_neckD.p3d"; picture = "\shemaghs\UI\neckDicon.paa"; identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; }; class shemagh_neckOD: shemagh_neckD { displayname = "Neck Shemagh - OD"; model = "\shemaghs\shemagh_neckOD.p3d"; }; }; Share this post Link to post Share on other sites