mindstorm 8 Posted August 2, 2013 Can anyone help me with this. I'm trying to create a "target" marker for a spectator but I can't seem to get it to display: CFG: class RscPicture { access = 0; type = 0; idc = -1; style = 48;//ST_PICTURE colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; }; class DYN_COMTARGETDiag { idd = 4040; name= "Commander targetter"; movingEnable = false; enableSimulation = true; class controls { class Picture: RscPicture { text = "\a3\ui_f\data\IGUI\Cfg\TacticalDisplay\targettexture_gs.paa"; x = 0.45; y = 0.45; w = 0.1; h = 0.1; colorText[] = {0.4,0.6745,0.2784,1.0};// doesn't influence picture? }; }; }; .sqf (finddisplay 46) createDisplay "DYN_COMTARGETDiag"; I have no errors in my rpt so I have no clue what is wrong with above code. Share this post Link to post Share on other sites
mindstorm 8 Posted August 5, 2013 So I found out what was wrong. Apparently dialogs need a couple more values: duration = 9999999; fadeIn = 0; fadeOut = 0; and I was missing the parent class rscTitles. Share this post Link to post Share on other sites
mindstorm 8 Posted August 6, 2013 Hmm wierd. Can anyone tell me why this works: cutRsc ["DYN_COMTARGETDiag","PLAIN", 0, false]; But this doesn not? (finddisplay 46) createDisplay "DYN_COMTARGETDiag"; Share this post Link to post Share on other sites
Kumeda 6 Posted November 20, 2013 I would realy like to know that as well because I was thinking about using this. The problem with oben dialog while still beeing a child of the former opend dialog is that i cant open a dialog above it but the parent dialog becomes invisible. I hope createDisplay could solve this but it doesnt, or at least I dont know if it does. Share this post Link to post Share on other sites
wok 1 Posted November 21, 2013 Hmm wierd.Can anyone tell me why this works: cutRsc ["DYN_COMTARGETDiag","PLAIN", 0, false]; But this doesn not? (finddisplay 46) createDisplay "DYN_COMTARGETDiag"; I think cutRsc creates a display and createDialog creates a dialog. Are you running that code on the top lines of init.sqf? Because I was recently doing that and the dialog was not opening, I added a sleep 0.1 and then it worked, probably needs some waitUntil{ something is ready }. Here's a sample mission I made for someone else where I use both cutRsc and createDisplay http://pastelink.me/dl/8f4b70 (To test it, put the mission folder in your ArmaProfileFolder/MPMissions, then open the game, click PLAY > MULTIPLAYER > NEW, create a new LAN game and select the Test2 mission) Share this post Link to post Share on other sites