fuerst_von_butz 1 Posted August 2, 2013 I thought this one would be really easy, but apparently I'm wrong :) I have an empty vehicle that's already spawned in editor. Now how can I achieve that the lights are turned on and noone has to be or stay inside it. Everything google and forum search gave me didn't really work. I've tried it with an extra AI soldier who gets in the car with careless behaviour and then is deleted via deleteVehicle. Thought I was really smart.. but yeah, when he is deleted the lights go off again :( Any ideas? Cheers! Share this post Link to post Share on other sites
kylania 568 Posted August 2, 2013 As you were typing the title of this post you saw this link: http://forums.bistudio.com/showthread.php?136905-How-do-i-make-an-empty-vehicle-have-its-lights-on-engine-on-at-mission-start Share this post Link to post Share on other sites
fuerst_von_butz 1 Posted August 2, 2013 I did find that thread even before I started to write mine. There are 3 suggested solutions in the thread, I tried 2 of them because someone said the first one doesn't work. Guess what, the first one is the only one that works (in Arma 3). Thanks for making me read that thread again ;) For future readers: Put this in the init line of the vehicle this engineOn true; player action["lightOn",this] Share this post Link to post Share on other sites
kylania 568 Posted August 2, 2013 Don't need the engineOn stuff, just some actual unit putting the lights on. anyActualUnit action["lightOn", emptyVehicleObject]; Share this post Link to post Share on other sites
Valixx 11 Posted August 2, 2013 For future readers:Put this in the init line of the vehicle this engineOn true; player action["lightOn",this] Thanks! Sometimes it's useful to have the light on :P Share this post Link to post Share on other sites