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1para{god-father}

Visitor Crashes on Import Sat/Mask

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For some reason my Visitor crashed and throws an error when I try and import Sat/mask

I've got a height map at 1024x1024 x 10 grid cells - l3dt created a layer and sat map both 20480x20480 .png (24) also tried (8) & (32)

It goes for about 3sec then crashes.

However if I do this with a smaller size i.e 512x512 it all works great - any idea why i will not work on 1024x1024 ?

error

Problem signature:
 Problem Event Name:	APPCRASH
 Application Name:	Visitor3.exe
 Application Version:	3.0.0.0
 Application Timestamp:	4a6d78e9
 Fault Module Name:	Visitor3.exe
 Fault Module Version:	3.0.0.0
 Fault Module Timestamp:	4a6d78e9
 Exception Code:	c0000005
 Exception Offset:	000bc46f
 OS Version:	6.1.7601.2.1.0.256.1
 Locale ID:	2057
 Additional Information 1:	0a9e
 Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
 Additional Information 3:	0a9e
 Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

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Hi.

I am definatly no expert, but is your "terrain grid size" in your visitor3 project set to 512 pherhaps? and not 1024?

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Hello IPARA,

Visitor likes the sat and mask to both be RGB-8 format. Also the size of the sat + the size of the mask must total less than 2GB.

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Hmmm OK worked it out if i remove the Desert form Layers it worked , as my island is 1/2 desert i thought i would need that in my layers , am i wrong ?

This crashed on import


class Layers
{
 class sm_grass
 {
texture = "god_ahmshere\data\god_grass_green_co.paa"; 
material= "god_ahmshere\data\god_ahmshere_grass.rvmat"; 
 };


   class sand {
       texture = "god_ahmshere\data\god_desert_co.paa";
       material = "god_ahmshere\datagod_ahmshere_sand.rvmat";
   };

};


class Legend
{
  picture="god_ahmshere\source\surfacemaplegend.png"; 
 class Colors
 {
   sm_grass[]={{255,255,255}};
 };
};

worked:-


class Layers
{
 class sm_grass
 {
texture = "god_ahmshere\data\god_grass_green_co.paa"; 
material= "god_ahmshere\data\god_ahmshere_grass.rvmat"; 
 };
};

class Legend
{
  picture="god_ahmshere\source\surfacemaplegend.png"; 
 class Colors
 {
   sm_grass[]={{255,255,255}};
 };
};

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        material = "god_ahmshere\datagod_ahmshere_sand.rvmat"; 

you're missing an "\"....

and you need to assign a sand colour here too....

class Colors 
 { 
   sm_grass[]={{255,255,255}}; 
   sand[]={{Pick,A,Colour}};
 }; 

B

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