1para{god-father} 105 Posted August 1, 2013 For some reason my Visitor crashed and throws an error when I try and import Sat/mask I've got a height map at 1024x1024 x 10 grid cells - l3dt created a layer and sat map both 20480x20480 .png (24) also tried (8) & (32) It goes for about 3sec then crashes. However if I do this with a smaller size i.e 512x512 it all works great - any idea why i will not work on 1024x1024 ? error Problem signature: Problem Event Name: APPCRASH Application Name: Visitor3.exe Application Version: 3.0.0.0 Application Timestamp: 4a6d78e9 Fault Module Name: Visitor3.exe Fault Module Version: 3.0.0.0 Fault Module Timestamp: 4a6d78e9 Exception Code: c0000005 Exception Offset: 000bc46f OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Share this post Link to post Share on other sites
Proctoron 1 Posted August 1, 2013 Hi. I am definatly no expert, but is your "terrain grid size" in your visitor3 project set to 512 pherhaps? and not 1024? Share this post Link to post Share on other sites
jr_walker 10 Posted August 2, 2013 Hello IPARA, Visitor likes the sat and mask to both be RGB-8 format. Also the size of the sat + the size of the mask must total less than 2GB. Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 2, 2013 Hmmm OK worked it out if i remove the Desert form Layers it worked , as my island is 1/2 desert i thought i would need that in my layers , am i wrong ? This crashed on import class Layers { class sm_grass { texture = "god_ahmshere\data\god_grass_green_co.paa"; material= "god_ahmshere\data\god_ahmshere_grass.rvmat"; }; class sand { texture = "god_ahmshere\data\god_desert_co.paa"; material = "god_ahmshere\datagod_ahmshere_sand.rvmat"; }; }; class Legend { picture="god_ahmshere\source\surfacemaplegend.png"; class Colors { sm_grass[]={{255,255,255}}; }; }; worked:- class Layers { class sm_grass { texture = "god_ahmshere\data\god_grass_green_co.paa"; material= "god_ahmshere\data\god_ahmshere_grass.rvmat"; }; }; class Legend { picture="god_ahmshere\source\surfacemaplegend.png"; class Colors { sm_grass[]={{255,255,255}}; }; }; Share this post Link to post Share on other sites
bushlurker 46 Posted August 2, 2013 material = "god_ahmshere\datagod_ahmshere_sand.rvmat"; you're missing an "\".... and you need to assign a sand colour here too.... class Colors { sm_grass[]={{255,255,255}}; sand[]={{Pick,A,Colour}}; }; B Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 2, 2013 ahhh yep all works now , thanks ! Share this post Link to post Share on other sites