Nikoteen 24 Posted July 31, 2013 Hello, I would like to enhance my mod. While playing with LMG from GREEN and RED side, I noticed the recoil for the Mk200 and Zafir is really wrong and way softer than for MX SW. Zafir is 7.62 mm and should be not that controlable. Mk200 has a high ROF with the caliber of MX SW and should climb some more. I would like to tweak recoil per weapon, or at least per ammo type. I found a tutorial to modify hit point : class CfgPatches{ // I copied this from the config.bin of the weapon pbo. class A3_Weapons_F { units[] = {""}; weapons[] = {""}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_UI_F","A3_Anims_F","A3_Anims_F_Config_Sd"}; }; }; class CfgAmmo { // CfgAmmo is where ammo properties are defined. // 65x39 bullet inherits properties from BulletBase // BulletBase inherits from BulletCore // BulletCore inherits from Default // They must all be declared. class Default; class BulletCore; class BulletBase; class B_65x39_Caseless: BulletBase { hit = 1; // Change the power of bullets to 1 from 10. // If you're not changing something, there's no need to add it here. // That is the point of inheritance. }; }; Could someone guide me the way to change recoil for the weapons I related ? CfgRecoil or something ? what are the classname ? I think it's not that complex... Thank you in advance. Share this post Link to post Share on other sites