SinBad1956 10 Posted July 29, 2013 I had been working on a new mission where the AI jump out of a helo and attack the base. Whenever the AI deploy their chutes, the game crashes. I thought it might be something else I was doing in the map, so I created a test map and simplified it where there is only AI and a single player: 1. Place a marker called marker1 on the map. 2. Create a player. 3. Create 4 or 5 AI. 4. Put them all into a group called ec1boyz; 5. Add a parachute to them at the start. 6. create a trigger to start the paradrop which calls the following script. hint "here they come"; {_x setPosATL[(getMarkerPos "marker1" select 0),(getMarkerPos "marker1" select 1),(700)];} forEach units ec1boyz; sleep 2; {(_x) action ["OpenParachute", _x];} forEach units ec1boyz; this will basically put the AI 700 meters in the air above marker1 and open their chutes. At that point, or a little later, the game crashes. Is there a problem with the multiple parachutes causing crashes? Ideas? //SinBad Share this post Link to post Share on other sites
SinBad1956 10 Posted July 29, 2013 Interesting... When I used "NonSteerable_Parachute_F", it seems to work OK.. at least for now.. we'll see... //SinBad Share this post Link to post Share on other sites