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SinBad1956

Game Crashes With AI Paratroopers

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I had been working on a new mission where the AI jump out of a helo and attack the base. Whenever the AI deploy their chutes, the game crashes.

I thought it might be something else I was doing in the map, so I created a test map and simplified it where there is only AI and a single player:

1. Place a marker called marker1 on the map.

2. Create a player.

3. Create 4 or 5 AI.

4. Put them all into a group called ec1boyz;

5. Add a parachute to them at the start.

6. create a trigger to start the paradrop which calls the following script.

hint "here they come";
{_x setPosATL[(getMarkerPos "marker1" select 0),(getMarkerPos "marker1" select 1),(700)];} forEach units ec1boyz;
sleep 2;
{(_x) action ["OpenParachute", _x];} forEach units ec1boyz;

this will basically put the AI 700 meters in the air above marker1 and open their chutes. At that point, or a little later, the game crashes.

Is there a problem with the multiple parachutes causing crashes? Ideas?

//SinBad

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Interesting... When I used "NonSteerable_Parachute_F", it seems to work OK.. at least for now.. we'll see...

//SinBad

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