PN11A 2 Posted July 28, 2013 Has the issue of not being about to carry a ruck when parachuting been brought up ? Share this post Link to post Share on other sites
Masharra 10 Posted July 28, 2013 Nope. I doubt it would be in. "They would have to model it in" and I dont think they have those models/ animations. Im not sure but do they even have reserves? Share this post Link to post Share on other sites
PN11A 2 Posted July 28, 2013 If I switch it to a launcher class will it effect the rest of the functions? If thats the case Ill just mod it for my unit. Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 28, 2013 http://forums.bistudio.com/showthread.php?159465-Backpacks-Parachute-and-Scuba-Qs/page5 Take a look at that Share this post Link to post Share on other sites
PN11A 2 Posted July 28, 2013 Thank you Thomas, I saw that thread before I guess I didnt read far enough. Have you tried attaching chem lights to free fall and parachute animations yet? Share this post Link to post Share on other sites
HorbeySpector 164 Posted July 28, 2013 I haven't. There appears to be some problem with attaching to the parachute animation. Attaching it to a freefall animation should be possible, though. Share this post Link to post Share on other sites